![]() ![]() Shovel Knight can manage his inventory of Relics on-the-fly by freely choosing the most suitable weapon for the given situation at-hand. These purchases vastly increase Shovel Knight's combat and survival chances. Wandering merchant, Chester, sells these precious commodities and seems to always have the knack of having the best Relic for whichever stage you find him in. )įinally, Relics are key items that prove to be worth their weight in the Gold used to purchase them. ![]() He can choose from such suits of Armor, upgrading from the Stalwart Plate (the original suit you start the game with) to any one of several selections: the Conjurer's Coat, Dynamo Mail, Mail of Momentum, Final Guard and Ornate Plate. Gold, also, lets our hero accessorize his Armor. Shovel Knight prepares to bring a new day to his lands and to the citizens of the gaming world.įirst of all, Shovel Knight can use his spade to dig up valuable Gold (the preferred currency across the lands) and gemstones, and crack through locked treasure chests without a key.īy swapping this Gold, he can buy Shovel Blade Upgrades (like the Charge Handle, Trench Blade and Drop Spark to leave no doubt in anyone's mind about the notion of a shovel as weapon par excellence). Īnd for good reason - for our hero lives by the motto, "For Shovelry!" And, thus, he would have had any given number of reasons to show why his silver shovel outclasses them all - with all-due apologies to Arthur's lumbering, javelin shots or Kuros' erratic, sword swings. Had he lived during the 8-Bit and 16-Bit generations, Shovel Knight would have sat at the head of the table, surrounded by lesser peers of the time, like Ghosts 'N Goblins' Sir Arthur and Kuros of the Wizards & Warriors series. These true, old school geeks (meant in the most flattering sense) triumphantly nail all of the classic obligations in game design. er, playing classics back in the '80s and '90s). It is safe to say that the team behind the game did their homework (or perhaps maybe they did not-they were probably too busy "studying". Nearly every sparkling inspiration was gleaned from a successful instance from the Nintendo and Sega era. What the gamer does get is an example of anachronistic artistry, a title that would stand the test of time no matter what era it originated in. As if following a calling or realizing the gravity of the honor and duty in their hands, Yacht Club Games' designers, developers and programmers delicately handled their masterpiece with care and integrity - there's no regrettable Franken-game of worn-out gimmicks and lukewarm, rehashed ideas cobbled together here. Fueled on by a groundswell of crowd-sourcing (thanks to generous donations to a successful, Kickstarter campaign), the company rose to the challenge. With the zeal, free spirit and drive of an independent, Yacht Club Games has crafted and molded a game the right way, similar to how any hardcore fan of retro-gaming would approach the privilege. The Enchantress and her Order Of No Quarter bringing tyranny across the lands. Shovel Knight fends off these forces of evil in search of his trusty companion, the Shield Knight, who mysteriously disappeared at the same time of the tower's broken seal. This villainess, who seems first-in-line for starring role as the next big-screen, Disney fairy-tale evildoer, commands her Order of No Quarter, a group of ignoble knights sworn to allegiance to bid her vile whims. This notion is, as Croaker jokes, well, groundbreaking.īrandishing his tool of choice with aplomb, our hero, Shovel Knight, scours the lands where the Tower Of Fate has become unsealed to purge the scourge of the evil Enchantress. ![]() Shovel Knight represents the past - set spectacularly and unmistakably in those days of yore - ye golden days of the 8-Bit era. Or three months or years ahead in the future, Shovel Knight stands in defiance. Instead of being awash in the current climate of gaming where technology seems to always be two Shovel Knight's Main Menu looks plain and harmless enough, but it belies one of the best conceived games of recent memory. ![]()
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